“The streets, for the most part, were narrow, sometimes not more than fifteen feet wide, and we fired at each other from only yards away. We fought to gain inches, cleaning out one room after the other. It was absolute hell!”
-A soldier's reminiscence of the battle of Arnhem from Cornelius Ryan's "A Bridge Too Far" | |
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- NEW: Nominee - Best Strategy/Simulation Game - 2004 by 1UP.com
- Nominee - Best Military Game - Spike TV Video Game Awards - 2004
- Nominee - Best Graphics Xbox – IGN E3 Awards
- Nominee - Best Simulation Game - Game Critics Awards: Best of E3 2004
- Nominee - Best of E3 - Game Chronicles
- Most Anticipated Game - SpikeTV
- Best of Show - Game Critics Award (E3 2003)
- Best Original Game - Game Critics Award (E3 2003)
- Best Console Game - Game Critics Award (E3 2003)
- Best Simulation - Game Critics Award (E3 2003)
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Wall Street Journal (6/10/04) |
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"Full Spectrum Warrior has sold 250,000 copies since its release on June 1, putting it on track to be one of the top-selling games ever for Microsoft Corp.'s Xbox device."
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Game Informer (6/1/04) |
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"Overall, Full Spectrum Warrior is the perhaps the most realistic military game ever made."
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IGN (5/5/04) |
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"In all, Full Spectrum Warrior is a bad-ass military shooter/RTS/action game that absolutely demands to be played."
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Eurogamer (4/30/04) |
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"...the most technically advanced, flag-waving war simulation ever made."
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Gamesradar (4/20/04) |
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"The solid-as-teak engine throws around the gritty world of the soldier with all the ease of a ballerina."
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Xbox Freaks |
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"It may be one of the greatest tactical games of all time."
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Official Xbox Magazine (February 2004) |
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Cover Story: "...Full Spectrum Warrior is unique. But is it any good? The answer is a definite yes."
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Computer Games Magazine (February 2004) |
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Cover Story: "There aren't many games that can honestly say they're potentially saving the lives of soldiers by contributing to the training process."
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1UP (1/9/04) |
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"There's an awful lot of lead flying around in this game..."
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Xbox Solution (1/5/04) |
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"...[Full Spectrum Warrior] promises to be the blockbuster hit of 2004."
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MegaGames (12/29/03) |
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"Full Spectrum Warrior puts you in the dirt with your men, where danger lurks around every corner."
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Xbox Addict (12/15/03) |
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Interview with Wil Stahl, Team Leader at Pandemic Studios.
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GameSpy (12/15/03) |
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"It really is the game's control and perspective that make it unique."
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Gamepro (12/10/03) |
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"It's unlike anything you've played before!"
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3D Avenue (12/9/03) |
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"...this game is one to keep an eye on towards the middle of 2004."
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Xboxgamers (11/13/04) |
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An interview with Laralyn McWilliams, Lead Designer on FSW.
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Xbox Magazine (October 2003) |
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"[Full Spectrum Warrior] could easily be one of the best Xbox games of next year."
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Daily Game (9/17/03) |
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"[Full Spectrum Warrior] captured hearts and minds at E3."
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Gaming Age (9/17/03) |
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"...stark realism is something that Pandemic Studios and THQ are committed to providing..."
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IGN (9/05/03) |
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"...one of the most innovative and authentic videogame experiences available on Xbox, or anywhere else for that matter."
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Boomtown ECTS Preview (9/4/03) |
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"[Full Spectrum Warrior is] probably the best-looking Xbox game of next year."
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GameSpot (9/1/03) |
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"...the game will have complex AI routines that will mimic actual US Army protocol."
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Silicon Fusion Preview (8/28/03) |
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"...I think it could be one of the best titles to hit the Xbox early next year!"
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Armchair Empire (7/9/03) |
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"FSW forcefully drives realism to an all new level, making it the finest looking squad-based game ever seen."
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Gamer.tv (6/27/03) |
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"Full Spectrum Warrior will be one of next year's big Xbox hits."
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Xbox World (6/16/03) |
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"[Full Spectrum Warrior's] squad-based, tactical-action gameplay will truly offer a definitive, new entertainment experience come early 2004."
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GameSpy (6/10/03) |
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"What makes Full Spectrum Warrior so interesting is the incredible technology that has gone into creating its realistic urban warfare scenario."
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